As a personal project, I made this M67 frag grenade. Not only did I do the 3D, I also programmed it to be fully functional in Unity. I also made a couple of sound effects — pulling the pin, safety handle flying off, and the explosion itself.

Features:

  • PBR textures (specular workflow)
  • Normal map baked from highpoly model
  • Fully functional grenade logic (pin-pulling, safety handle-holding, grenade-dropping, etc.)
  • Physics (pin hinges, safety handle flies off, explosion pushes rigidbodies)
  • Particle dynamics (respects windzones, collides with objects)
Compares highpoly and lowpoly models of grenade