As a personal project, I made this M67 frag grenade. Not only did I do the 3D, I also programmed it to be fully functional in Unity. I also made a couple of sound effects — pulling the pin, safety handle flying off, and the explosion itself.
Features:
- PBR textures (specular workflow)
- Normal map baked from highpoly model
- Fully functional grenade logic (pin-pulling, safety handle-holding, grenade-dropping, etc.)
- Physics (pin hinges, safety handle flies off, explosion pushes rigidbodies)
- Particle dynamics (respects windzones, collides with objects)
